Thomas Brindisi từ Štrukovec, Croatia

_rindisi_hoto

12/22/2024

Dữ liệu người dùng, đánh giá và đề xuất cho sách

Thomas Brindisi Sách lại (11)

2019-08-19 22:31

Những Điều Bạn Trai Cần Tránh Thư viện Sách hướng dẫn

Sách được viết bởi Bởi:

Well. I came into this one, after hearing a ton of buzz, as a Gen-Xer who thought a look back into the 80s would be fun. And it was - for awhile. And then the 80s took over like an evil transformer. Are we truly supposed to believe that nothing good came out of the world of pop culture after the 80s? Yikes, that's scary! No, I'm not a gamer, so there were a few things/references that I skipped because I obviously don't care about how this or that game was the first to do one thing or another (and I'm not hating, y'all - I'm just explaining that there were portions of the novel I glossed over. If you loved it, great!). But, beyond those detailed descriptions of past games, I don't think I missed much that was important to the plot. It's just that this read more like a YA fantasy than anything else (and no, I'm not knocking YA books, either). The plot moves rather fast, which is both good and bad. It's good in that the book feels as if you're playing a game, with decisions made that propel the movement forward to the goal. The bad thing is, it also made the "reality" of the novel feel game-like, too. Other than a few threats (and one bomb), the characters have nothing real to lose, other than the game, or their avatars. And, although the author makes a point to mention that a corporate takeover of the OASIS system would ruin the world, this seems to create a rather broad, James-Bond-evil-villain, situation. And that comes to the crux of the problem for me. I enjoyed the ride; everyone searching for these hidden clues and the ways in which the clues are interpreted. But there was no real tension in solving the mystery - almost every obstacle is overcome in a convenient way - and all of this is done through virtual characters (with very little consequence to the "real" people playing). So, I'm not sure the book has sent out the message the author intended. I was left with the conclusion that people who are into gaming and role-playing are pretty sad individuals who have lost touch with reality, and what it actually means to be human - and I'm sure that's probably the opposite of the message Cline was trying to relate.

Người đọc Thomas Brindisi từ Štrukovec, Croatia

Người dùng coi những cuốn sách này là thú vị nhất trong năm 2017-2018, ban biên tập của cổng thông tin "Thư viện Sách hướng dẫn" khuyến cáo rằng tất cả các độc giả sẽ làm quen với văn học này.